Stationary Camera
by Neil Marshall · in Torque Game Engine · 09/02/2002 (11:36 am) · 3 replies
I'm trying to lock the player in place while a race count down is going on, so I'm looking into the different camera modes.
I couldn't find anything in the script so I took a look at camera.h and I noticed it defines a variable
StationaryMode = 0,
The only problem is, that's the only place it is mentioned. Has a stationary camera not been programmed into the engine?
I couldn't find anything in the script so I took a look at camera.h and I noticed it defines a variable
StationaryMode = 0,
The only problem is, that's the only place it is mentioned. Has a stationary camera not been programmed into the engine?
#2
09/02/2002 (12:19 pm)
yeah. Well right now I just let them orbit, but it would be nice to just be able to freeze the camera in it's tracks.
#3
09/02/2002 (12:31 pm)
If you're trying to lock players in place why not just use a different ActionMap, which prevents the players from using the control.
Torque 3D Owner Phil Carlisle
Simply eat any moves generated from the client move while the player is disabled (add a disablePlayer function that sets a IsDisabled bool).
Phil.