Game Development Community

Map exporter?

by Jonathan · in Torque Game Engine · 11/24/2007 (12:14 pm) · 7 replies

I'm looking for a 3d max 9 .map exporter, do some one know where I can fine one?

constructor is a nice tool for torque, but you can't make advance stuff in it. like in 3d max. I want to make visitor center from jurassic park, but it will look better if I make it in 3d max, but where can I finde a exporter that export in .map?

I haved tryed to make it in constructor, and I can say that it don't look so great, becouse you can't make details...

plz help me!

// Jonathan

#1
11/24/2007 (3:52 pm)
Okay, you will need to combine both Max DTS and Constructor base geometry or change the C++ code for the engine to use polysoup collision. You can use Game Level Builder (though I do not know if it supports 9), but you will have to completely retexture everything in Constructor or Radiant.
#2
11/24/2007 (5:42 pm)
Wahat is Game Level Builder?
#4
11/24/2007 (5:46 pm)
Wow dude, that's looks cool! :P

so this work with torque?
#5
11/24/2007 (5:53 pm)
It works more or less. Often times, if you do not model correctly, you will come up with some really funky geometry because of the nature of creating valid CSG geometry.

You will have to rethink how you model in Max and completely retexture anything you do in another application like Constructor or Radiant.

Plus, I don't know if it works with Max 9. I've always found them to be more trouble than they were worth.

I'd get intimate with map2dif_plus and the Valve220 map format if you want to create a complex level with it, though. You may be massaging your .map files a bit. Especially if you like curves.
#6
11/24/2007 (5:57 pm)
Okey...

but i sounds nice, and the pitures from the game level builder looks great.
valve220?
#7
11/24/2007 (6:34 pm)
You mileage may vary depending on the complexity of your maps. Some people have great luck with it. Others want to kill the makers of it. All of them have to texture externally, and are usually unhappy about that.

Valve220 is the version of the map format which comes from the Quake days and was updated for Half-Life. It is the primary version that Torque supports. Bezier curves and the like from Quake 3 are not supported.