Game Development Community

More Fun with Skyboxes

by Brian Uptagrafft · in Torque Game Engine · 09/01/2002 (9:53 pm) · 3 replies

Okay, I got a skybox working (frickin' awesomely easy system of doing things... very impressed :) Anyway, I'm still having an issue of this big grey box right in the middle of everything. I got my skybox to draw fine, both on top and bottom, and it's clearly showing up on the sides, too, but there's this big grey box without a bottom (at least. I'm working on putting a basic space lookin' thing together, but haven't gotten the gravity issue worked out yet). My best guess about the grey box is that it's the border for the mission area, 'cause that's kind the size and look of it, but I tried increasing said area to no effect. Any suggestions? Also, as a side note, could someone point me in the right direction of making a character be able to fly around without the normal gravity/energy what you you constraints? Thanks again!

Brian

#1
09/01/2002 (10:27 pm)
Just as a further piece of information, from my observation my 'box' appears to be the base of the horizon, because it only seems to show up below such, and it is a realy sharp line when I have the 'visable distance' cranked up, and it's got a fuzzy edge when the visable distance is down. Anyway, when I throw a highfield in there it makes it pretty clear that my grey box exists pretty much entirely under the terrain, which I suppose is all well and good if you want terrain, but it doesn't help me much ;) Anyway, thanks yet again!

Brian
#2
10/30/2002 (1:32 am)
Check out the noRenderBans checkbox, for the Sky object in the Mission Editor. Checking this will remove that horizon fog thing.
#3
10/30/2002 (4:21 am)
Also make sure you have this set (under 'sky' in the .mis file):
renderBottomTexture = "1";
Eric