Game Development Community

LOD woes... check my work

by Russell Fincher · in Artist Corner · 11/21/2007 (11:41 am) · 5 replies

I've got my LODs set up by the book, but I'm still getting extremely frustrating results. The current file, when exported to DTS, crashes ShowTool. When I delete the autobillboard, it opens in ShowTool, but the highest LOD never appears (unless I choose to adjust the detail levels with the slider). Can someone please look at this Max 8 file and check my work?

Using Max 8.0 and the DTS Utility Exporter.

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.


#1
11/26/2007 (12:57 pm)
No? It's a simple file... just need a fresh set of eyes. :)
#2
11/26/2007 (3:50 pm)
Then how about a look at the hierarchy?

http://tinyurl.com/2qlc26
#3
11/26/2007 (11:29 pm)
Sorry for the late reply, the details not showing up should be fixable by running unmessdts.exe on your file.

As for the auto-billboard stuff though... hm... there's something very, very odd going on there. I couldn't get it working at all. It _may_ in fact somehow have gotten broken in the exporter... Have anyone successfully exported auto-billboards out of max with anything later than max4-5 or so?
#4
11/27/2007 (7:18 am)
That's a good question... now that you mention it, the last time I remember autobillboard working was when I was exporting from Max 5. If anyone is getting autobillboards working using the original DTS exporter in anything later than Max 5, please chime in.

Thanks for the link Magnus, I hadn't heard of UnmessDTS.
#5
12/04/2007 (4:20 pm)
Yeah, me and my autobillboard problems again. Moving back to Max5 definitely fixed my LOD problems, but I have a new Autobillboard problem now...

Regardless of how I have the User Defined Properties of the autobillboard node configured, which right now are:

BB::DIM=128
BB::EQUATOR_STEPS=8
BB::POLAR_STEPS=0

I'm always getting the following results in ShowTool and the engine:

BB::DIM=64
BB::EQUATOR_STEPS=4
BB::POLAR_STEPS=2

I cannot figure out where the exporter is getting these values... they obviously are not coming from the autobillboard node, and no other nodes even have any User Defined Properties. I've tried dumping and re-creating the BB and LOD nodes, to no avail.

Where could these values be coming from?