Scrolling button bar GUIscrollctrl
by Flybynight Studios · in Torque Game Engine · 11/19/2007 (7:19 pm) · 3 replies
So basically I am trying to achieve using the engine's scroll control to scroll a number of buttons to the left or the right.
Lets say I have 50 buttons but can only view 5 of them at a time. I want to be able to scroll them left or right using a gui control and then have the mouseover and button click work..
I've recently invested some time getting the guiMLscroll control work exactly the way I want it but I am missing something with the standard scroll control. Anyone got any example code for how to make a window with a scroll control and put buttons inside of it? Kind of like an inventory bag with tons of buttons in it. It's the same concept.
Thank you all.
Lets say I have 50 buttons but can only view 5 of them at a time. I want to be able to scroll them left or right using a gui control and then have the mouseover and button click work..
I've recently invested some time getting the guiMLscroll control work exactly the way I want it but I am missing something with the standard scroll control. Anyone got any example code for how to make a window with a scroll control and put buttons inside of it? Kind of like an inventory bag with tons of buttons in it. It's the same concept.
Thank you all.
#2
I built a little card game as a quick and dirty example for anyone following in my footsteps:
PS: BTW if you search hard on these forums you will find there was once a GUIBuilder resource half done. I couldnt find the resource but I did find some snippets of code from it that helped me understand the dynamic button creation. Just giving a props out where it's due :)
11/20/2007 (2:05 am)
Ok, wow I got really deep into this stuff heh. I forgot how much of a pain in the a... err.. I mean how.. "challenging" working in the GUIs was :). My script is all very proprietary and quite a mess but suffice to say this is all very simple and easy to accomplish if you know your GUI controls and are good at nested loops and scripting.I built a little card game as a quick and dirty example for anyone following in my footsteps:
while ( %counter1 <= $mystats::totalcards ) {
error("Adding card "@%counter1@" to my deck with a value of "@%value1@" at position "@%pos);
$mydeck.add(%counter1, %value1);
%cardimg = "~/ui/card"@%value1@"";
%buttonname = "T1B"@%value1@"";
error("This buttonname is "@%buttonname);
%newbutton[%value1] = new GuiBitmapButtonCtrl(%buttonname) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = %pos;
extent = "125 165";
minExtent = "8 8";
visible = "1";
helpTag = "0";
command = "toggleskillinfo();";
buttonType = "PushButton";
bitmap = ""@%cardimg@"";
};
deckscroll.add(%newbutton[%value1]);
%counter1++;
%value1++;
%x= %x+150;
%pos = %x SPC %y;
%deckpos = %x SPC 185;
deckscroll.extent=%deckpos;
}PS: BTW if you search hard on these forums you will find there was once a GUIBuilder resource half done. I couldnt find the resource but I did find some snippets of code from it that helped me understand the dynamic button creation. Just giving a props out where it's due :)
#3
11/20/2007 (6:49 am)
Fun. Thanks for that!
Torque Owner Flybynight Studios
I will post an example of the code once I get it cleaned up slightly since righ tnow it's all outta whack for testing purposes.