Game Development Community

Negative brushes not fully supported ?

by Browser_ice · in Artist Corner · 11/18/2007 (4:04 pm) · 4 replies

I noticed that I sometimes have odd problems when I use negative brushes in Quark. It does not seam to happen all the time as it depends on the brush itself. I had earlier different ones and problems were minor or none. But I used a bigger brush and it was causing a whole bunch of other brushes to not be exported and very odd lighting. I excluded it and everything went back to normal.

So I am assuming that negative Quark brushes are not fully supported.

By the way, the DIF exporter is 2 years and 1/2 old. Anyone working on it currently ? Like most of what I see in Garagegames, things are like 2-4 years old.

#1
11/19/2007 (9:56 am)
DIF export has moved into Constructor. I do not believe map2dif will be updated much more (if at all) in the future.
#2
11/19/2007 (10:21 am)
On another note, I'm not sure what Quark features are supported in Torque since Quark supports a large number of gametypes. I do know that curved surfaces are not supported, but I'm not sure what else.
#3
11/19/2007 (2:40 pm)
I prefer Quark for the followings :

- used QuArk for 3 years
- love to rename brushes to meaningfull names
- love to group brushes inside folders that I can rename
- love to gray out, hide and exclude anything

By the way, the map2dif wasn't done by anyone on the Quark team ( I talked to them and I know them a bit). It simply picks the *.map file saved by Quark and work from there. Also, I talked to them about a face sharing problem I had with the latest release. They will fix it.


If Constructor could implement those above features, people would love it way much more.

Maybe with the IAC company new owner, things will change ?
#4
11/19/2007 (2:44 pm)
Yeah. Map2Dif is an external app like most (if not all) of the external level tools that Quark uses to compile for different gametypes.

And yeah, I would love to have the naming and grouping.