Bounding Box not in place
by Sisada Ransibrahmanakul · in Artist Corner · 11/17/2007 (2:53 pm) · 2 replies
I found that the bounding box of my DTS is not in place where it is suppose to be , all of DTS that i have made myself! T_T. only one DTS that got right bounding box is OrangeGuy.
in ShowTool Pro also showed that my DTS is not in center of grid but instead it move a little bit forward from the origin point which is also same in TGE that my model is a little forward from bounding box
here is my pic show what is happened in TGE
http://img221.imageshack.us/img221/5720/22972847zm9.jpg
this have happened to my other meshes as well
what i have did wrong here? i have tried move my mesh around and re-export but it doesn't help.
in ShowTool Pro also showed that my DTS is not in center of grid but instead it move a little bit forward from the origin point which is also same in TGE that my model is a little forward from bounding box
here is my pic show what is happened in TGE
http://img221.imageshack.us/img221/5720/22972847zm9.jpg
this have happened to my other meshes as well
what i have did wrong here? i have tried move my mesh around and re-export but it doesn't help.
#2
problem showed in pic occurred when im using it in my AIPlayer but if im using in AIPlayer without including any dsq (not using exec("~/data/shapes/Dog.cs")) evetything look as it supposed to be. so i assumed that i have did something wrong in my animation and i don't know how to solve it and this happened to my all mesh T_T.
is there a way to avoid this kind of situation?
11/17/2007 (11:34 pm)
I think it because my animations.when im use as StaticShape in TGE there is no problem. problem showed in pic occurred when im using it in my AIPlayer but if im using in AIPlayer without including any dsq (not using exec("~/data/shapes/Dog.cs")) evetything look as it supposed to be. so i assumed that i have did something wrong in my animation and i don't know how to solve it and this happened to my all mesh T_T.
is there a way to avoid this kind of situation?
Torque Owner Gabriel Notman
What you are seeing in game and in ShowTool as the bounding box is the wire frame representation of this 'Bounds' object.
Gabriel Notman