Game Development Community

Minimal files for Torque/MODfolder/*.

by Browser_ice · in Torque Game Engine · 11/14/2007 (7:05 pm) · 9 replies

I need to know what are all the necessary minimal files I need to put under a new /Torque/MOD_folder/*.* tree stucture.

I am currently in /Torque/CIE_MOD_Folder/data/My_Folders/mystuffs/...

But that was back when I didn't know I could create my own MOD folder. Right now, because I am in the company's MOD folder, I get interferences from their own MOD stuffs. So I want to be complete seperated from their MOD folder but do not know all the necessary files I should have under my own MOD folder.

I have no access to license restricted docs.

#1
11/14/2007 (10:20 pm)
I'm comparing to the company's setup. But there are so many files. Do I have to copy everything or if the engine doesn't find a file in my MOD folders, it will look them up in the other MOD folders ?
#2
11/15/2007 (7:42 am)
While you can setup in main.cs to look in multiple folders, I wouldn't recommend it. Rather, I would look at tutorial.base. That is a good starting point. From there, begin adding your game specific scripts and data, using the fps.starter kit to give you a lead.
#3
11/15/2007 (6:45 pm)
I have no access to anything in the License TGE 1.5.* my company baught, other then the engine itself they distributed inviting everyone to contribute to it. I had asked a few weeks ago to get access to the documentation that came with it but they were not realy willing to do so. So I am stuck searching through bits or partial infos on this site. I am creating a mission from scratch on my own (DTS, DIF, terrain, textures, script, GUI, ... everyting except engine coding).

So is this FPS starter kit license restricted access if not, where would I find it ? I did a search which revealed nothing.


P.S. : I am a contractor at that company so that may account for my limited access to the project.
#4
11/15/2007 (6:52 pm)
Nevermind, I found it below. It says "Note: You must own Torque to purchase the RTS Starter Kit". I don't. So I am screwed on scratching my head constantly on your product.

This is the first game I see where in order for the player community to add content, we have to keep buying things.

http://www.garagegames.com/products/54/
#5
11/15/2007 (8:52 pm)
From what i understand of it (i don't own the rts starter kit so not 100% here) the RTS Kit requires some engine code changes in order to fully implement it.
#6
11/16/2007 (6:00 am)
@Browser ice

That's because it's a game engine and we're a development community. The RTS starter kit is a content pack which is meant to help someone get a leg up on implementing some basic rts feature and, yes does include source code change to the engine. ;)

The FPS starter kit is one of the mod folders that comes with the engine purchase. It contains scripts, terrains, interiors, other models, etc. Basically a jumping off point to get started. Its highly likely that the mod folder you were working from before was based off starter.fps.
#7
11/16/2007 (7:36 am)
You can download the "tutorial.base" example for TGE 1.3 at the link below if you think that will help you. There are several tutorials to download that might be helpful, also.

Codesampler's Torque Game Engine Tutorials
#8
11/16/2007 (9:40 am)
Quote:
I had asked a few weeks ago to get access to the documentation that came with it but they were not realy willing to do so. So I am stuck searching through bits or partial infos on this site. I am creating a mission from scratch on my own (DTS, DIF, terrain, textures, script, GUI, ... everyting except engine coding).

Most of the documentation has recently been made fully publicly available--check the Documentation nav bar link at the top of the page to get started.

Quote:
This is the first game I see where in order for the player community to add content, we have to keep buying things.

http://www.garagegames.com/products/54/

I'm really not trying to be disrespectful at all, but you haven't purchased anything--you are effectively using the demo (although based on what you've described, your company has pulled some of the things that are normally part of the base download of the engine out of your access).

If you feel limited by what is available for you for free, I'd suggest either talking to your company and asking if they will give you a source license (they would have to purchase a commercial license for your access), or purchase an indie license yourself.
#9
11/17/2007 (11:18 am)
By "Most of the documentation has recently been made fully publicly available--check the Documentation nav bar link at the top of the page to get started." are you talking about license restricted access documentations ?

Can you be more specific ?

So far I am aware of the following :
http://www.garagegames.com/developer/torque/tge/
http://tdn.garagegames.com/wiki/TorqueGameEngine
http://www.garagegames.com/docs/tge/general/index.php
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=141
http://www.codesampler.com/torque.htm


In the ressource section (not your fault) there are alot of community docuements that have dead links because they are between 2-5 years old. They are just siting on your site and people reply to them saying links are dead.