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Decisions, Decisions

by Lee Fergusson · in Torque Game Engine Advanced · 11/14/2007 (2:51 pm) · 3 replies

Hello to one and all, after years of mucking around with directX head on i've decided to take the plunge and buy myself an engine(instead fo cutting out the middleman i need to employ one) the hard part is which one.

The TGE and AFX pack look great, im looking at using the engine for an adventure/rpg but the alure of tinkering with shaders pulls me towards the TGA.

Id say my programming expirience is moderate i wrote my first line of code on a Acorn Electron when i was about 6

10 PRINT "HELLO"
20 GOTO 10
30 RUN

but seriously i've been coding in c++ for about 6 years, and have a basic understanding of shaders and HLSL, so my question is do i play it safe with the TGE or jump in with the TGA?

Your advice would be apreciatied.

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#1
03/30/2008 (10:44 am)
This is just my opinion.

There's no point in redoing something you want to do, twice.

Meaning why do something in TGE and then having to redo it in TGEA even if it meant just minor touches.

Besides, you're a prorgrammer who obviously makes more than I do, what's an xtra $150.

I would rather have something (all the features) there in case I do run into, needing them, than not having them and needing them.

Yep, I bought TGEA over TGE even though I will probably never get to all the features, at least I know it's there :)

I'd recommend getting TGEA over TGE, but that's just my personality.

You're an experienced programmer, go for it.

My first experience was 2D game designing in 8th grade of '84 with
BASIC or maybe QBASIC.


CT
#2
03/30/2008 (11:04 am)
TGE and TGEA share a similiar codebase. Most people have no issues taking their code from TGE and placing it into TGEA. My advice is to get familiar with TGE. It's $150 right, but if you purchase that, you can then "upgrade" to TGEA for another $145. Instead of paying $300 for TGEA.

Doing it that way, you get two engines.

TGEA isn't a feature filled in some respects, but it does possess some higher end rendering capabilities.

So... Get TGE. Learn how the engine works, learn it's scripting language. Then move on.
#3
03/30/2008 (12:42 pm)
I wouldn't disagree with Ramen on that, getting 2 engines for the price of 1 is awesome.

BUT

1) I just do not have time to be playing with 2 game engine :) and I am assuming that you, being an experience programmer would want the better rendering features of TGEA instead.


I'm a dedicated mmo gamer that play'ed most major brands from UO through to Tabula Rasa ( EQ1,EQ2, DAOC, FFXI, LineAge2, Asherons Call2, SWG, WoW, and Vanguard in between).


2) What I notice'd most lately are gamers arguing and complaining most are:

#2 old graphics systems

etc. leaving out the complaints about bugs (#1).

I brought up the "old graphics systems" because the more lighting effects and better rendering features the more visually appealing the game will be other than the fact that gamers did not spend $150-$700 on nVidia's to play old graphics games.

CT