Constructor: grouping/renaming in brush list ?
by Browser_ice · in Torque Game Engine · 11/13/2007 (1:23 am) · 2 replies
In Torque Constructor, is it possible to the followings just like in QuArK ?
- rename the brush names
- group brushes in the brush list and give it a name
- rename the brush names
- group brushes in the brush list and give it a name
#2
11/19/2007 (3:06 pm)
Another thing about 3dgamestudio is WED's ability to be designing CSB brushes with-in the engine. Being able to import terrain at least into constructor NEEDS to be implemented. In WED you built onto the terrain, or made the terrain out of brushes, in fact the .map format export quite nicely to Constructor;)
Associate David Montgomery-Blake
David MontgomeryBlake
One of my favorite features from WED with A5/6/presumably 7 was that I could drill-down groups to make brush-level changes and then drill back up to make larger-scale changes to the groups. It was a very intuitive workflow.