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Compilation Errors PT2 (I appear to have somehow broken the old

by Jeff Peck · in Torque Game Engine · 08/31/2002 (9:40 am) · 1 replies

I attempted to post the list of errors I was getting, but that broke the post again (just the header came up.. nothing beneath it)so I'll post a small sampling

opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wd3dUseFontOutlinesA@32
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wd3dUseFontOutlinesW@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglChoosePixelFormat@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglDescribePixelFormat@16
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetDefaultProcAddress@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetPixelFormat@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSetPixelFormat@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSwapBuffers@4
../example/opengl2d3d_DEBUG.dll : fatal error LNK1120: 378 unresolved externals
Error executing link.exe.

torqueDemo_DEBUG.exe - 379 error(s), 7 warning(s)

#1
08/31/2002 (10:32 am)
I've at least managed to change the error (did some hunting in the back posts and found the answer to my initial problem)

now I'm getting this:
--------------------Configuration: Torque Demo - Win32 Release--------------------
Compiling...
Warning: (VectorCL) Compiled file does not contain /D_PRJCP_... compiler information, using default compiler
Command line warning D4024 : unrecognized source file type 'C:\torque\torque\engine\collision\abstractPolyList.cc', object file assumed
Command line warning D4027 : source file 'C:\torque\torque\engine\collision\abstractPolyList.cc' ignored
Tp
fatal error C1083: Cannot open source file: '/Tp': No such file or directory
Tp