Avapack animation error
by Robert Rouhani · in Artist Corner · 11/10/2007 (6:27 pm) · 5 replies
I bought avapack and it worked fine, but the arms on ava were always in position for a gun and I am not creating an FPS, so I have no need for the gun, and ava looks clunky when she runs without a gun, so I decided to animate the arms again, and I am having problems with the exporter they give. It always stops at
exportFile dsqFileName
on dts_utility.ms
and tells me it is an unhandled error. This only happens when the bound is named "sequence0", as it is supposed to be.. any help would be appreciated
EDIT: sorry, i should give you guys the code around the stop error:
-- export sequence (dsq)
on uiDSQ click do
(
numSeq = $sequence_*
if numSeq.count == 0 then messageBox "No Sequences were found"
else
(
dsqFileName = getSaveFileName \
caption:"Select a File Name" \
filename:"newsequence.dsq" \
types:"Torque DSQ File(*.DSQ)|*.dsq|"
if dsqFileName != undefined then
(
if AutoCFG == true then CreateConfigFile ( getFilenamePath dsqFileName )
exportFile dsqFileName
DmpPath = ( getFilenamePath dsqFileName )
if ShowDMP == true then createDialog DMP_rollout width:640 height:480
)
)
)
exportFile dsqFileName
on dts_utility.ms
and tells me it is an unhandled error. This only happens when the bound is named "sequence0", as it is supposed to be.. any help would be appreciated
EDIT: sorry, i should give you guys the code around the stop error:
-- export sequence (dsq)
on uiDSQ click do
(
numSeq = $sequence_*
if numSeq.count == 0 then messageBox "No Sequences were found"
else
(
dsqFileName = getSaveFileName \
caption:"Select a File Name" \
filename:"newsequence.dsq" \
types:"Torque DSQ File(*.DSQ)|*.dsq|"
if dsqFileName != undefined then
(
if AutoCFG == true then CreateConfigFile ( getFilenamePath dsqFileName )
exportFile dsqFileName
DmpPath = ( getFilenamePath dsqFileName )
if ShowDMP == true then createDialog DMP_rollout width:640 height:480
)
)
)
#2
11/10/2007 (8:00 pm)
Bump : anyone???
#3
11/10/2007 (8:27 pm)
Give it at LEAST a day before you bump
#4
if so, could anyone tell me of any dsq exporter or max 9, if not, then is there anything else I can do to get it to work, because I am designing a non-FPS game and ava looks like an idiot with her hands up like that without a gun...
11/12/2007 (9:12 pm)
Could it be because I have 3ds max 9, and the script says 3ds max 6,7 and 8 at the top?if so, could anyone tell me of any dsq exporter or max 9, if not, then is there anything else I can do to get it to work, because I am designing a non-FPS game and ava looks like an idiot with her hands up like that without a gun...
Torque Owner Robert Rouhani