AdamPack on Mac?
by Chris Bowles · in Torque Game Engine · 11/08/2007 (12:24 am) · 3 replies
Although the product page itself mentions that the AdamPack is only available for Windows - can anyone confirm if they have integrated it ok while developing on the mac?
About the author
#2
For the time being I don't think i'll be modifying the core models - it's more for prototyping at this stage.
Do you know if its possible to convert 3DS Max files for use in Maya?
11/11/2007 (4:15 am)
Ok, thanks for the information :)For the time being I don't think i'll be modifying the core models - it's more for prototyping at this stage.
Do you know if its possible to convert 3DS Max files for use in Maya?
#3
11/11/2007 (5:01 pm)
Someone with Max could probably export it to a FBX for you. Then you would have to do some massaging to get it working correctly. But it is better than a no-go.
Associate David Montgomery-Blake
David MontgomeryBlake
The problem is that all of the source files are in .Max files, and 3D Studio Max does not have a Mac version.