Game Development Community

AdamPack on Mac?

by Chris Bowles · in Torque Game Engine · 11/08/2007 (12:24 am) · 3 replies

Although the product page itself mentions that the AdamPack is only available for Windows - can anyone confirm if they have integrated it ok while developing on the mac?

#1
11/08/2007 (6:33 am)
The DTS and DSQ files should work fine on the Mac.

The problem is that all of the source files are in .Max files, and 3D Studio Max does not have a Mac version.
#2
11/11/2007 (4:15 am)
Ok, thanks for the information :)

For the time being I don't think i'll be modifying the core models - it's more for prototyping at this stage.

Do you know if its possible to convert 3DS Max files for use in Maya?
#3
11/11/2007 (5:01 pm)
Someone with Max could probably export it to a FBX for you. Then you would have to do some massaging to get it working correctly. But it is better than a no-go.