Need help making a RTS in TGB
by Robert Goodwin · in Torque Game Builder · 11/07/2007 (4:12 pm) · 2 replies
Ok I'm a student in high school and Im head of the game development program here at my school but in order for me to stay as head I need to prove myself and to everybody that I can create a game I did some of the tutorials but I need to create my own game. The tutorial I found on TDN was outdated and I need to know how do I make an RTS? Can anyone help me? Would be greatly appreciated
#2
tdn.garagegames.com/wiki/Torque_2D/GenreTutorials/StrategyOverview
I might be tempted to work on the tutorial, but that won't be before the christmas period.
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Nebulagame Development Site
D-log
11/08/2007 (5:00 am)
There is a start on TDN, but it's sadly incomplete. It might give you a good basis to work on though:tdn.garagegames.com/wiki/Torque_2D/GenreTutorials/StrategyOverview
I might be tempted to work on the tutorial, but that won't be before the christmas period.
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Nebulagame Development Site
D-log
Torque Owner Anthony Abrams
I would start with the following:
1 ) Create a RTS system for resources/materials/units using classes (including addition and removal of them).
2 ) Create units using your system. (units can be simple sprites)
3 ) Make the units selectable (easier then it sounds)
4 ) Create a gui that uses the above items.
After the above is completed then you will have a very basic RTS prototype.
With a few added things it could become a nice game.
I wouldn't worry too much about doing an path-finding right away. I would just shoot for a straight-line movement system for prototype/demo purposes.
Hope this helps.