Problem in 1.5.2
by SUNY Morrisville (#0011) · in Torque Game Engine · 11/07/2007 (9:48 am) · 9 replies
I changed part of the main.cs (from tutorial.base to starter.fps) and now in the FPS it won't show any of my missions. Anyone got any ideas?
Edit: this is all i changed:
$defaultGame = "tutorial.base";
to
$defaultGame = "starter.fps";
Edit: this is all i changed:
$defaultGame = "tutorial.base";
to
$defaultGame = "starter.fps";
#2
Just wondering... I might not understand the problem very well.
11/07/2007 (9:57 am)
If you made some missions in "tutorial.base", then maybe you have to copy them to "starter.fps"?Just wondering... I might not understand the problem very well.
#3
All the .mis files are mission files, .ter is the terrain data.
As long as your missions are located in the right place, there is no reason why you couldn't see them in the mission selection screen.
11/07/2007 (10:01 am)
Usually, the levels will be contained in starter.fps/data/missions.All the .mis files are mission files, .ter is the terrain data.
As long as your missions are located in the right place, there is no reason why you couldn't see them in the mission selection screen.
#4
11/07/2007 (10:41 am)
Yeah, just copy all the .mis and .ter files out of tutorial.base/data/missions/ and into starter.fps/data/missions and you should be fine (provided the starter.fps files have the terrain textures and skybox you used)
#5
In any case, once the mission loads, the objects that could not be loaded will be pointed out in your console log.
11/07/2007 (10:45 am)
Good point! Also make sure that all the interiors, shapes, and possibly custom .cs script files are transferred to the appropriate starter.fps subdirectories.In any case, once the mission loads, the objects that could not be loaded will be pointed out in your console log.
#6
In my missions folder( \TGE_1_5_2\example\starter.fps\data\missions)
I have missions in there, but when i change it back to the tutorial.base, it will let me work fine.
Basically everything that is needed to run a mission is in that folder. They just won't come up when i run the tge.exe in the missions menu.
I reinstalled it and tried that, still the same problem.
This is for a class at my college, and my professor has no idea of what is wrong.
11/07/2007 (10:49 am)
Hmm, its weird though:In my missions folder( \TGE_1_5_2\example\starter.fps\data\missions)
I have missions in there, but when i change it back to the tutorial.base, it will let me work fine.
Basically everything that is needed to run a mission is in that folder. They just won't come up when i run the tge.exe in the missions menu.
I reinstalled it and tried that, still the same problem.
This is for a class at my college, and my professor has no idea of what is wrong.
#7
11/08/2007 (4:08 am)
If you want you can change $defaultGame to "tutorial.base;starter.fps" which will load both of them, giving you the missions from both folders without moving any files.
#8
11/08/2007 (6:36 am)
I could be way off base here, or I could perhaps not be understanding you, but why are you running Tge.exe from the missions menu? You should be running it from the example directory. Torque does expect to find certain files in certain directories (ie, it looks for them in files below where it is running from).
#9
11/08/2007 (7:27 am)
I'm not sure why we are running the example as a fps. I was just following what our instructor told us to do. Thanks for the help guys, I'm gonna forward this to my instructor and maybe he can reply with a more detailed explaination of this.
Employee David Montgomery-Blake
David MontgomeryBlake