disapearing monster entitys
by red sackles · in Artist Corner · 08/30/2002 (12:22 pm) · 1 replies
the problem
furst i must say that the map works fine wen i compile it . but the problem ocures wen i load another map i get an error message "got velosity to low" you get this message wen you have a leak in your map and some monster or yourself fal in to it and you keep on faling indefenetly
but there are no mansters in that mat withs could fall . wen i load back in to the otter map the mansters from withs i got the error message are gone
here is what i think happens , it is posible in halflife to take a monsterwith you trew al loading point into the next level . so i think the game loads them into the next map but as the are not in a load point they get
put in were they were before but as there is no map for them to stand on they fall now to make sure i am not talking rubbisch i dit a litle test and jes they do get
loaded into the next map , but they are no where near the load point . and to make matters worse it does not happen to all the monsters it only happens to
the drillinstruckter and recrute monsters , these are monsters withs are from opposing force insted of the otter barny and gman monsters wich dont disapear .
but i dont know why this should couse trouble becorce there all in the opposing force datta file withs i use in wc 3.3 . now my quwestion is what could be
cousing this and how do i solve the problem
i also have a problem with some barnys patroling the basic map they dont get loaded into the next map but as you go back to the fusrt map they stopt walking
furst i must say that the map works fine wen i compile it . but the problem ocures wen i load another map i get an error message "got velosity to low" you get this message wen you have a leak in your map and some monster or yourself fal in to it and you keep on faling indefenetly
but there are no mansters in that mat withs could fall . wen i load back in to the otter map the mansters from withs i got the error message are gone
here is what i think happens , it is posible in halflife to take a monsterwith you trew al loading point into the next level . so i think the game loads them into the next map but as the are not in a load point they get
put in were they were before but as there is no map for them to stand on they fall now to make sure i am not talking rubbisch i dit a litle test and jes they do get
loaded into the next map , but they are no where near the load point . and to make matters worse it does not happen to all the monsters it only happens to
the drillinstruckter and recrute monsters , these are monsters withs are from opposing force insted of the otter barny and gman monsters wich dont disapear .
but i dont know why this should couse trouble becorce there all in the opposing force datta file withs i use in wc 3.3 . now my quwestion is what could be
cousing this and how do i solve the problem
i also have a problem with some barnys patroling the basic map they dont get loaded into the next map but as you go back to the fusrt map they stopt walking
About the author
Joshua Johnston
The problem
first I must say that the map works fine went to compile it. but the problem occurs when I load another map I get an error message "got velocity to low" you get this message when you have a leak in your map and some monster or yourself fall in to it and you keep on falling indefinitely
but there are no monsters in that mat with could fall . When I load back in to the otter map the monsters from with I got the error message are gone
here is what I think happens, it is possible in half-life to take a monster with you through a loading point into the next level. so I think the game loads them into the next map but as the are not in a load point they get
put in were they were before but as there is no map for them to stand on they fall now to make sure I am not talking rubbish I did a little test and yes they do get
loaded into the next map, but they are no where near the load point. and to make matters worse it does not happen to all the monsters it only happens to
the drill instructor and recruit monsters , these are monsters which are from opposing force instead of the otter Barney and G-man monsters which don't disappear .
But I don't know why this should cause trouble because they're all in the opposing force data file which I use in WC 3.3. now my question is what could be
causing this and how do I solve the problem
I also have a problem with some Barneys patrolling the basic map they don't get loaded into the next map but as you go back to the first map they stop walking
First off, this is for Torque, not Half-Life based games. Second... this is for Torque, not Half-Life based games.
You might want to look for help elsewhere.