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Trying to get started

by Roadhazard · in Torque Game Engine · 11/01/2007 (12:54 am) · 5 replies

Hello, noob here. I am having trouble understanding Ultra Edit-32. My question is do I reconfigure it for each new project as on pg 41 or the book? That is what I have been trying to do, but when I do it takes the part you input the code and if I add new file to get it back it wants me to rename and save it all over again. I know this is a bad way to start LOL. Also Im more used to Microsofts IDE and have VC++ express so would people say stick with that or would it be better to use what the book says? I have read a few posts on how to set it up to except TGE. Thx for any help.

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#1
11/01/2007 (7:10 am)
I would actually recommend using Torsion or CodeWeaver. I love UltraEdit, but not for TorqueScript.
#2
11/01/2007 (10:17 am)
I agree with David Blake, but I only use Torsion. It is a very good tool and I really don't know how I could script with out it at this point.
#3
11/01/2007 (10:21 am)
Torsion's my editor of choice for TorqueScript as well.
#4
11/01/2007 (10:42 am)
I started with codeweaver but eventually bought torsion. i like both.
#5
11/01/2007 (1:26 pm)
OK thanks for the input. I have just DLed the trial version Ill give it a try.