T2D EA -> TGB 1.5.x Porting Experiences...
by Brian Wilson · in Torque Game Builder · 10/31/2007 (6:07 am) · 2 replies
I have an old project that I'm considering digging out of the archives (by "archives" I mean on CD Rom in a storage facility several miles away ;p ), that I got quite far with. It was built under T2D Early Adoption days and I was wondering if anyone could share their experiences with porting/converting legacy projects to 1.5.
I'd hate to spend more time porting it when it would take less time to start from scratch.
-Cheers
I'd hate to spend more time porting it when it would take less time to start from scratch.
-Cheers
#2
10/31/2007 (6:53 am)
Thanks Chaim, good points. Starting from scratch would probably be a great way to learn 1.5 anyway, as I'm sure I've got plenty of retention from the first time around that will have my mind trained to do things the wrong way.
Chaim Krause
Chaim Gang
However, having said that, behaviors is a paradigm shift and it may be worth your while to rewrite it from scratch using behaviors. This would give you a working program to compare against. I say this because I believe simply porting your game will push you to continue using the older methods if you work to extend that game as integrating behaviors with your existing code may be more difficult than just learning behaviors in a clean environment.