Game Development Community

New 2D SDK Coming soon...

by Tom Muchouski · in Technical Issues · 08/29/2002 (12:12 am) · 4 replies

Ahem. I am creating a very good 2D SDK engine that when done can be used for multiple views such as top view RPG style (Angband) or front view Advanture game style (Kings Quest). It will support DirectX 7.0 or/and later making it useable on most machines.

Here is a list of some of the features:
-> Pixel shading and lighting
-> 22mhz Stereo sound
-> Bitmap, SPA and 2PI graphics supported
-> Wav and mp3 support
-> Avi, mpeg and mov support
-> Networking (IPX, TCP/IP, LAN)
-> Low latency and high quality animation engine
-> Much more!

#1
08/29/2002 (12:25 am)
Have you got a site etc?

And what are the prices etc?
#2
08/29/2002 (3:19 am)
Tom,

May want to change that to 22kHz! Or better still 44Khz.

It does sound interesting though. 8)

- Melv.
#3
08/29/2002 (4:10 am)
It would be nice if you made the code portable,
so for example, you could make Linux/Mac versions =)
#4
08/29/2002 (6:24 pm)
The one thing that I've looked long and hard for - and never found - has been a good 2d vector graphics engine.

I would _kill_ to get a 2d graphics engine that had enough brains to basically replicate the automap in doom. (You remember that? Had the map in 2d, top down view, just with lines, and then showed player characters, too?)

I'd want it to be able to run on p2-era machinery, but that's ok, the fanciest thing I'd need it to handle would be maybe rotated sprites.

I'd also love it if it had a decent 2d physics simulator built in - or at least the capacity for one.

I could write my own, but it'd take a fair amount of work - and duplication of effort - to get it to where it'd be usable.

Why would I want such an engine? Isn't 3d better?

Well, it looks better. But I'd really like to have a framework for trying stuff out that was simple, quick, and easy.

Anyone have any suggestions?