Animated eye candy
by Robert Brower · in Torque Game Engine · 08/28/2002 (9:05 pm) · 3 replies
Let's say I create a animated butterfly in milkshape. Is there an easy way to drop this in a mission and make it animate? thats all the functionality it needs.
#2
08/29/2002 (12:13 pm)
Yes that tutorial works great. Thanks.
#3
home.attbi.com/~robertbrower/eye.zip.
The zip file contains eye.cs, eye.jpg, and eye.dts which you will need to unzip into /fps/server/scripts. Then add ->
exec("./eye.cs");
<- to onServerCreated() in /fps/server/scripts/game.cs.
Then edit your mission by pressing F11 and add the "Shape" NOT "Static Shape" to it. The eye is found in Shapes, Misc.
For more information on creating the DTS shape using Milkshape which is what I used to create eye.dts, go here -> http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6247
Best Regards,
Robert
08/29/2002 (1:04 pm)
Anybody wanting to see another example of this tutorial, go here -> home.attbi.com/~robertbrower/eye.zip.
The zip file contains eye.cs, eye.jpg, and eye.dts which you will need to unzip into /fps/server/scripts. Then add ->
exec("./eye.cs");
<- to onServerCreated() in /fps/server/scripts/game.cs.
Then edit your mission by pressing F11 and add the "Shape" NOT "Static Shape" to it. The eye is found in Shapes, Misc.
For more information on creating the DTS shape using Milkshape which is what I used to create eye.dts, go here -> http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6247
Best Regards,
Robert
Torque Owner Sven "RaCooN" Knie
www.garagegames.com/docs/torque.sdk/tutorials/tutorial01/
only the movement of the model isn't there.