General question about object making
by Steve D · in Game Design and Creative Issues · 10/29/2007 (8:41 pm) · 4 replies
I know I'm asking a very broad question so just cut me some slack. I was wondering about how long does it take to construct and skin objects, let's say a barrel, a fence, a sword, etc. Also a building? I'm not talking about super detailed polished to perfection, I'm just trying to get a rough idea of how long it would take an average user to create such objects, 1 hour each, 5 hours, each, etc. Hopefully someone can give me some insight :)
#2
10/29/2007 (9:03 pm)
Thanks David, your info was very useful actually. The reason why I'm asking is I have been spent this entire year learning coding, scripting, etc. I still have a long way to go but next year I might be ready to actually start making a game. I was trying to get a general feel on the art side of things, if I sacrificed quality and put in the time to learn it could I crank out a bunch of simple objects myself or would I look into hiring someone to do the art work. Your response does give me a feel for it so thank you!
#3
10/29/2007 (9:05 pm)
Use programmer art to prototype. Then, when you have a solid prototype, shop it to artists. People are much more willing to work on a game that they can play than one that is in idea form and may never actually materialize.
#4
10/29/2007 (9:09 pm)
Well when the time comes I doubt very much I will seek out the "free" help but would be willing to hire someone for the project. I've even thought about out sourcing it to an off shore artist (yes I know, the dreaded outsource). But I do get what you are saying, make some quick and dirty cheap objects to use and then replace them later with some real art.
Associate David Montgomery-Blake
David MontgomeryBlake
There's really not any way I can reliably answer the question other than to say "it depends".