Game Development Community

Tagging brushes in Constructor

by Pronto Games Engineer1 · in Torque Game Engine · 10/29/2007 (6:18 pm) · 0 replies

I'm an engineer working on a racer and we're doing our tracks in constructor. I need to be able to tag brushes as parts of the track (i.e track center, track skirt, wall) for handling physics. What is the easiest way to do this?

While evaluating my options, I saw in the properties toolbar/object that the brush type can be set. Clicking other brings up a "Choose a Parent Entity Class". Does this seem like a reasonable way to tag the brushes? If so, how do I define new Parent Entity Classes? And how will I read this from the resulting .dif?