A bunch of technical issues
by Ronnie · in Technical Issues · 10/28/2007 (10:51 am) · 8 replies
Hello everyone,
I've been long looking for a nice, programmable,
all-in-one 3D game editor, and TGE / TGEA look
pretty good :-)
Now,
I have a whole bunch of technical questions that
the GG guys have suggested I should post here,
so here they are:
1. Output - Once Game Is Done
1.1. Would an ".EXE" file be produced?
1.2. To run on Windows 98, would it be standalone?
1.3. To run on Windows XP, would it require the
run-time installation fo the 23MB ".NET" framework?
1.4. For Linux / Mac, what output do I get
when I work (and compile) under Windows?
- For example, let's say that I want to post
either of Linux or Mac editions of my new game
on my website - what file(s) are to be produced
by TGE / TGEA?
1.5. If I am to produce some sort of a walkthrough-style presentation,
would such a presentation be saved in the form of a ".AVI"
or some other video-clip file? Or, would it be an ".EXE"?
Or best of all, can I select which one I would like?
2. Compilers & O.S.
2.1. Would Visual Studio Express 2005 be capable of compiling
either TGE or TGEA?
2.2. Would Visual Studio 6 - installed on Windows 98 or XP be capable
of compiling either TGE or TGEA?
2.3. If VC 6 can compile either TGE or TGEA, what would be the latest
version of either, that VC 6 supports?
OK,
Thanks much in advance,
Ronnie
I've been long looking for a nice, programmable,
all-in-one 3D game editor, and TGE / TGEA look
pretty good :-)
Now,
I have a whole bunch of technical questions that
the GG guys have suggested I should post here,
so here they are:
1. Output - Once Game Is Done
1.1. Would an ".EXE" file be produced?
1.2. To run on Windows 98, would it be standalone?
1.3. To run on Windows XP, would it require the
run-time installation fo the 23MB ".NET" framework?
1.4. For Linux / Mac, what output do I get
when I work (and compile) under Windows?
- For example, let's say that I want to post
either of Linux or Mac editions of my new game
on my website - what file(s) are to be produced
by TGE / TGEA?
1.5. If I am to produce some sort of a walkthrough-style presentation,
would such a presentation be saved in the form of a ".AVI"
or some other video-clip file? Or, would it be an ".EXE"?
Or best of all, can I select which one I would like?
2. Compilers & O.S.
2.1. Would Visual Studio Express 2005 be capable of compiling
either TGE or TGEA?
2.2. Would Visual Studio 6 - installed on Windows 98 or XP be capable
of compiling either TGE or TGEA?
2.3. If VC 6 can compile either TGE or TGEA, what would be the latest
version of either, that VC 6 supports?
OK,
Thanks much in advance,
Ronnie
About the author
#2
10/29/2007 (12:48 am)
TGE 1.5 still has the vc6 project files, but its not fun using that ancient Visual studio any more, since u already have the express u dont have any problems
#3
I would like to thank you both,
David Blake and Ehab Yosry Amer,
for your insights(s).
Also for David Blake:
Could you please, indeed, find out
what would be the latest-greatest edition
of wither TGE or TGEA to be compilable
under VC 6 ?
Of course - regardless of Windows edition
that VC 6 is installed on, be it 98 or XP ?
Thanks much,
Ronnie
10/29/2007 (5:52 am)
Hello again,I would like to thank you both,
David Blake and Ehab Yosry Amer,
for your insights(s).
Also for David Blake:
Could you please, indeed, find out
what would be the latest-greatest edition
of wither TGE or TGEA to be compilable
under VC 6 ?
Of course - regardless of Windows edition
that VC 6 is installed on, be it 98 or XP ?
Thanks much,
Ronnie
#4
I forgot yet another compilation question :-)
Regarding TGEA :
It is my understanding that system requirements
for it are Windows XP (plus whatever else).
Now, if it's indeed complilable with VS Express 2005,
but is NOT tied to the ".NET" framework -
can I compile my new TGEA-made game
for "general" Windows - and have it run on Windows 98 ?
Wondering,
Ronnie
10/29/2007 (5:56 am)
Oh My !I forgot yet another compilation question :-)
Regarding TGEA :
It is my understanding that system requirements
for it are Windows XP (plus whatever else).
Now, if it's indeed complilable with VS Express 2005,
but is NOT tied to the ".NET" framework -
can I compile my new TGEA-made game
for "general" Windows - and have it run on Windows 98 ?
Wondering,
Ronnie
#5
BUT while u are using VS6 which is very old u wont enjoy it AT ALL, using VS2005 (the express C++ is the express copy of the visual C++ that is on the visual studio 2005) u'll be much more comfortable.
10/29/2007 (5:59 am)
Logically it shouldn't make a difference if u are using VS7 (visual studio 2003) or VS6 (visual studio 6) or VS8 (visual studio 2005) since the code is just C++ & no .Net references it will compile & the resulting code will run on windows 98 ME 2000 XP & VISTA with no problems (should have no problems)BUT while u are using VS6 which is very old u wont enjoy it AT ALL, using VS2005 (the express C++ is the express copy of the visual C++ that is on the visual studio 2005) u'll be much more comfortable.
#6
10/29/2007 (6:03 am)
Since it is not tied with the .Net framework then u'll have no problem on windows 98 or me, otherwise u'll need win 2000 minimum (thats general for any app, not just the TGEA)
#7
I don't remember if VS Express requires .net, but I wouldn't be surprised. However, Torque itself does not require it.
TGE 1.5.2 has a V6 solution (as Ehab Yosry Amer noted), and TGEA 1.0.2 does not. I didn't look back in my TGEA repos to see if prior editions did or not.
10/29/2007 (6:22 am)
Many of the video card manufacturers that TGEA targets are not actively making drivers that support Win9x anymore. Support would be a nightmare when looking at shader enabled cards with the pixel shader requirements consistently across the board. Many will work, but a number of them have legacy or compatibility drivers for 9x support. Some will work nearly flawlessly. It's really a mixed bag support-wise.I don't remember if VS Express requires .net, but I wouldn't be surprised. However, Torque itself does not require it.
TGE 1.5.2 has a V6 solution (as Ehab Yosry Amer noted), and TGEA 1.0.2 does not. I didn't look back in my TGEA repos to see if prior editions did or not.
#8
Thank you, David Blake and
Ehab Yosry Amer,
for your answer(s).
Ronnie
10/31/2007 (9:22 am)
Hello again # 2, :-)Thank you, David Blake and
Ehab Yosry Amer,
for your answer(s).
Ronnie
Associate David Montgomery-Blake
David MontgomeryBlake
I'm not sure what you mean? You don't have to download anything else, though they may have to update graphics and sound drivers.
Nope. TGE/TGEA are not tied to .NET.
You have to compile it on the native OS.
You can record demo files, but realistically, if you are doing that, you should use a third party like GameCam or FRAPS. They will save to AVI's so that you can encode and process them however you like for video distribution. Some people don't process them at all, but that can be unwieldy.
Yes. But only for Windows. You would need to use a Mac and XCode for Mac, and gcc and Linux for Linux.
I do not believe the VC 6 projects are included any more. They may be, though. I'll have to check.
2.3. If VC 6 can compile either TGE or TGEA, what would be the latest
version of either, that VC 6 supports?
[/quote]
I believe 1.4.2 had the last VC 6 project, but I'm not sure.