Smoothing issue?
by Lee Latham · in Artist Corner · 10/27/2007 (3:29 pm) · 6 replies
I know this is a really a newb question, but I'm stumped. In the cap below you can see the orange edges of the track I'm racing on. Doesn't look good, does it? If I unweld all the vertices, it looks fine, but of course my DTS file gets significantly bigger. What am I doing wrong? I thought it was smoothing, but doing "smooth all faces" in Milkshape doesnt' help with this. Any input would be greatly appreciated!


#2
I'll post the Milkshape solution when I find it.
11/06/2007 (4:44 pm)
That...makes sense. I suspect you've gotten me pointed in the right direction--thanks!I'll post the Milkshape solution when I find it.
#3
11/07/2007 (5:00 am)
Hmm, that's strange. In LightWave, it would look like that before merging points. The normals must be the problem.
#4
Smooth All, I think, puts all normals into one single Smoothing Group...which is not the way to go, because the 'threshold' in ms3d for shading is like ~89/90 degrees and 'fixed' at that value, prolly why, Mete, gave us 32 groups to work with...;)
I"m smoothing a vehicle shape right now...and it has removed those badly shaded normals that are dark...and put seams where they normally fall and catch light.
11/07/2007 (5:17 am)
Weld all then go back and put the normals into smoothing groups...I see unwelded seams and bad shading going on...you can't change the normal shading angle[ie, threshold of that group] in Ms3d. Flatshading is not a Material parameter that parses out of Ms3d, you'll have to do it with Smoothing Groups.Smooth All, I think, puts all normals into one single Smoothing Group...which is not the way to go, because the 'threshold' in ms3d for shading is like ~89/90 degrees and 'fixed' at that value, prolly why, Mete, gave us 32 groups to work with...;)
I"m smoothing a vehicle shape right now...and it has removed those badly shaded normals that are dark...and put seams where they normally fall and catch light.
#5
So my question is...trying to comprehend how to use the smoothing groups here...which faces do I want to have in a single smoothing group? In principle and also specifically with a shape like this?
11/07/2007 (11:25 am)
I think I'm starting to comprehend. What I did was I made a straight track by extruding from three faces. I extruded about 30 times, creating a segmented track. Then I rotated the segments incrementally to make the loop.So my question is...trying to comprehend how to use the smoothing groups here...which faces do I want to have in a single smoothing group? In principle and also specifically with a shape like this?
#6
11/11/2007 (2:29 am)
BTW I ended up fixing it cheap by using the Autosmooth function in Ultimate Unwrap, using the surface normals option.
Torque Owner Nick Matthews