TGB Engine Build runtime conflict with TGB Editor
by Q90Games - Christopher Evans · in Torque Game Builder · 10/25/2007 (4:15 pm) · 0 replies
I have made a new release build of the TGB Engine.
The .exe works fine unless I have the TGB Editor running at the same time. I get these issuse reported in the console.
Canvas creation failed. Shutting down.
Could not load this GL function: glGenTextures
Could not load this GL function: glBindTexture
Could not load this GL function: glTexImage2D
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
.....
common/gameScripts/common.cs (85): Unable to find object: 'Canvas' attempting to call function 'setCursor'
Of course this shuts down the whole program, since there is no canvas.
Anybody have any ideas?
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Also, I no longer see any .dso files being generated. This is very frustrating. I know that TGEA Engine had a compile options to turn on/off .dso creation but for the life of me I cannont find it in the TGB Engine.
Can anybody help?
Thanks
The .exe works fine unless I have the TGB Editor running at the same time. I get these issuse reported in the console.
Canvas creation failed. Shutting down.
Could not load this GL function: glGenTextures
Could not load this GL function: glBindTexture
Could not load this GL function: glTexImage2D
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
.....
common/gameScripts/common.cs (85): Unable to find object: 'Canvas' attempting to call function 'setCursor'
Of course this shuts down the whole program, since there is no canvas.
Anybody have any ideas?
______________________________________________________________________________________
Also, I no longer see any .dso files being generated. This is very frustrating. I know that TGEA Engine had a compile options to turn on/off .dso creation but for the life of me I cannont find it in the TGB Engine.
Can anybody help?
Thanks