Immovable game HUD?
by Milan Rancic · in Technical Issues · 10/25/2007 (9:31 am) · 4 replies
I have a game viewed from top, and i have a lot of camera movements.
What is the best solution for making immovable HUD? (statistics, how much money you have left, ammo, and other stuff, displaying on the screen)
Can i do it with GUI editor (i wasnt working with GUI editor yet), or i have to getCameraPosition every time, and to change position of HUD objects?
What is the best solution for making immovable HUD? (statistics, how much money you have left, ammo, and other stuff, displaying on the screen)
Can i do it with GUI editor (i wasnt working with GUI editor yet), or i have to getCameraPosition every time, and to change position of HUD objects?
#3
But... now i cant use my mouse-click events for anything that is below my HUD. How can i disable for my HUD to catch mouse clicks? (for now)
02/23/2008 (9:24 am)
Ok, so i made my HUD like one raster image, and putted it over main screen via GuiEditor. Now he is not effected by camera movements.But... now i cant use my mouse-click events for anything that is below my HUD. How can i disable for my HUD to catch mouse clicks? (for now)
#4
The current method you used effectively masks everything under it and becomes unusable with mouse clicks.
It would be more effective to make the HUD is sections along your desired screen area.
You can use PlayerListGui and MainChatHud as examples of the meaning, do it in Parts.
03/15/2008 (2:48 pm)
Your Head Up Display should be made as 4 Parts if you plan to fill your screen with HUD information.The current method you used effectively masks everything under it and becomes unusable with mouse clicks.
It would be more effective to make the HUD is sections along your desired screen area.
You can use PlayerListGui and MainChatHud as examples of the meaning, do it in Parts.
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