TGE MacOS X 10.5 compatibility
by Mathieu · in Torque Game Engine · 10/24/2007 (6:21 am) · 22 replies
Does anyone tried to run TGE 1.5.2 on Beta builds of Leopard?
About the author
Developer at frogames.com / frogames.net
#22
From your posts, I installed XCode 3 (and then 3.1) and updated 10.3.9 SDK.
Genuine TGE 1.5.2 compile right from start with this.
But I had several hundreds of error (headers not found) with my modified project engine because it was linking against 10.5 SDK.
After copying the 1.5.2 genuine project settings in my project, the errors where still there, even I didn't see any more references to 10.5 in my "project settings" window.
So I open my 'torque_xcode_2_2_UB.xcodeproj' package, and open the file inside : 'project.pbxproj' in my text editor (TExtWrangler), and then I found references to 10.5 in several places (several 'BuildSettings')
They where variables names FRAMEWORK_SEARCH_PATHS_QUOTED_1, FRAMEWORK_SEARCH_PATHS_QUOTED_2... that where non-existent in the 1.5.2 stock project.
So I removed them, and then my project compiled fine from the first time on my 10.5.4 configuration for i386 architecture, with Modernization Kit, polySoup, Wiimote connection...
Hope this can help some more dev.
NIcolas Buquet
www.buquet-net.com/cv/
08/20/2008 (6:50 am)
I just installed 10.5 on my 10.4 system.From your posts, I installed XCode 3 (and then 3.1) and updated 10.3.9 SDK.
Genuine TGE 1.5.2 compile right from start with this.
But I had several hundreds of error (headers not found) with my modified project engine because it was linking against 10.5 SDK.
After copying the 1.5.2 genuine project settings in my project, the errors where still there, even I didn't see any more references to 10.5 in my "project settings" window.
So I open my 'torque_xcode_2_2_UB.xcodeproj' package, and open the file inside : 'project.pbxproj' in my text editor (TExtWrangler), and then I found references to 10.5 in several places (several 'BuildSettings')
They where variables names FRAMEWORK_SEARCH_PATHS_QUOTED_1, FRAMEWORK_SEARCH_PATHS_QUOTED_2... that where non-existent in the 1.5.2 stock project.
So I removed them, and then my project compiled fine from the first time on my 10.5.4 configuration for i386 architecture, with Modernization Kit, polySoup, Wiimote connection...
Hope this can help some more dev.
NIcolas Buquet
www.buquet-net.com/cv/
Torque 3D Owner DALO
http://www.garagegames.com/mg/forums/result.thread.php?qt=76538