Transparency problem
by Andrew Barrick · in Technical Issues · 10/23/2007 (11:09 pm) · 3 replies
I'm embarrassed asking this but for the life of me i can't figure this out. I have alpha channels working in max and in ShowTools, but not in tgea. Does anyone have an idea or can point my nose in the right direction? A specific solution probably isn't possibly with what i've shared, but areas i should be looking into would be appreciated.
Torque Owner Alan James
Really Really Good Things Studio
new Material(RRGTS_branch033) { baseTex[0] = "RRGTS_branch033"; translucent = true; translucentBlendOp = LerpAlpha; translucentZWrite = true; alphaRef = 20; // anything below this number is not visible and is not written to zbuffer };I'd do a search for alpha channels and material.cs in TGEA for probably a bit more info, but hopefully this gives you a direction to start.