Game Development Community

Multi-threading with Torgue

by Tyler Pflueger · in General Discussion · 10/23/2007 (9:06 pm) · 6 replies

With torgue are you able to multithread events such as when your game loads up you can start making other things load at the same time your playing?

#1
10/24/2007 (6:21 am)
Torque was designed without multithreading in mind. You would have a hefty bit of rearchitecting to multithread Torque.
#2
10/24/2007 (9:23 am)
There is however a resource for multi-processor support. The original poster stopped
because he didn't have a dual core system to work with, and it sounds like performance
boost tests from other people were inconclusive, but it's a direction you might not have
seen yet.

You can find it here.
#3
10/26/2007 (10:31 pm)
Kinda sounds interesting. Might do some researching to have it be able to multi thread...but my computer is a bit old and multi-threading is more for the vistas and the consoles. But thought it would be a good idea to try and learn multi-threading to have a step in the right direction of commercial gaming.
#4
10/28/2007 (8:37 am)
Multi-threading and multi-processor support would certainly help, especially in
game situations where there are a lot of players moving around in close proximity
to each other, or when you want a lot of AINPCs all doing something. It's all about
optimization towards good frame rates..
#5
10/28/2007 (10:36 am)
Another big rendering performance optimization for TGE would be to move player mesh skinning out of the CPU and into the GPU.
#6
10/28/2007 (10:50 am)
Type "multithreading" in the the Search box in the upper right corner of the GarageGames.com website to find some useful info. For example:

Torque Multithreading