Game Development Community

Carriage Return in Gui question

by Wendell Brown · in Torque Game Engine · 08/27/2002 (12:08 pm) · 1 replies

Ah. I can't seem to lose focus on a GuiTextCntrl entry if I am editing that component. It seems that their is no global ActionMap definition for C/R processing so then processInputEvent() checks other consumers.
Not sure what I should be doing to finish and return to background screen. Do I need to pushDialog() something to finish the edit and lose the cursor always staying in the GuiTextEditCntrl field?
I have been looking at the code too long. ;)

#1
08/28/2002 (2:55 pm)
Bump. Hopefully there is more to this than meets my eye :)