Optimized compile in VC express
by Nick Carnevalino · in Torque Game Engine Advanced · 10/23/2007 (6:44 am) · 1 replies
Ok first off , the release build works fine and compiles no problem.
also:
xp sp2
visual studio 2006 v8.0
directx-DSK 9.20.1057.0 ( aug 2007 )
i wanted to fiddle with the optimized build from the TGEA SDK.sln ( same project file i use for the release build ) but i'm getting the error
i'm more concerned with the /FO line ( a rebuild will probly fix the audio.sbr one ) .. of note , changing the output to example still gives
/FO../example not allowed with multiple source files
error .. so i'm guessing this is more of a VS issue.
/FO ( guessing ) is just "file out" so it looks like a setting somewhere is wrong .. but i know how C++ code works , i dont know every single menu in the IDE or where it could of gottn this from.
Also i dont know if building the optimized version is even supported.
Any help would be welcome.
also:
xp sp2
visual studio 2006 v8.0
directx-DSK 9.20.1057.0 ( aug 2007 )
i wanted to fiddle with the optimized build from the TGEA SDK.sln ( same project file i use for the release build ) but i'm getting the error
1>------ Build started: Project: Torque Game Engine Advanced, Configuration: Optimized Win32 ------ 1>Performing Custom Build Step 1>Performing Custom Build Step 1>Performing Custom Build Step 1>Performing Custom Build Step 1>Compiling... 1>cl : Command line error D8036 : '/FoC:\Torque\TorqueAdvanced\vc8\Optimized' not allowed with multiple source files 1>Creating browse information file... 1>Microsoft Browse Information Maintenance Utility Version 8.00.50727 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>BSCMAKE: error BK1506 : cannot open file '.\optimized\audio.sbr': No such file or directory 1>Build log was saved at "file://C:\Torque\TorqueAdvanced\vc8\Optimized\BuildLog.htm" 1>Torque Game Engine Advanced - 2 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========
i'm more concerned with the /FO line ( a rebuild will probly fix the audio.sbr one ) .. of note , changing the output to example still gives
/FO../example not allowed with multiple source files
error .. so i'm guessing this is more of a VS issue.
/FO ( guessing ) is just "file out" so it looks like a setting somewhere is wrong .. but i know how C++ code works , i dont know every single menu in the IDE or where it could of gottn this from.
Also i dont know if building the optimized version is even supported.
Any help would be welcome.
Torque Owner Shaderman
and doesn't use an absolute path like yours. The audio.sbr file is located in the same directory, so fixing the path should fix both problems at once.