Type Problem
by Dallin Wellington · in Torque Game Engine · 10/22/2007 (8:18 pm) · 0 replies
Ok, so im trying to make my own UDP Socket class, and ive run into a problem here:
What i need is some way to keep the information i get from getBuffer() as a char*, but sence torque works with const char* for some reason its screwing up the char array when i try to insert it into UDPSend....
Here is my script code...
//ConsoleMethod: getBuffer()
ConsoleMethod(ByteBuffer, getBuffer,const char*, 2, 2, "getBuffer()")
{
return (const char*)object->getBuffer();
};ConsoleMethod(SWGNet,UDPSend,void,4,4,"UDPSend(char*,unsigned int)")
{
object->UDPSend((char*)argv[2],dAtoi(argv[3]));
};What i need is some way to keep the information i get from getBuffer() as a char*, but sence torque works with const char* for some reason its screwing up the char array when i try to insert it into UDPSend....
Here is my script code...
%SWGNetwork.UDPSend(%SessionRequest.getBuffer(),%SessionRequest.getSize());