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Cant get the particle editor up and working

by Christopher \\\"booman\\\" Smith · in Torque Game Engine · 10/22/2007 (3:37 pm) · 6 replies

Im new to this so please bare with me and this question has probally been asked alot

i purchased the TGE 1-4-2. i have messed with the fps, racing, and demo areas. each one i can activate the particle editor and use particle emitters. i am doing a project using the tutorial base but i cant activate the particles at all. am i going to the wrong area or do i have to script the particles editors in?
thank you for any help given

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#1
10/22/2007 (11:28 pm)
I'm not sure about TGE, but the one in TGEA is useless (due to bugs).
#2
10/23/2007 (10:37 am)
Thanks for the reply though. it really sucks though cause i like the particle editor alot but i cant get it to work in the tutorial.base.
#3
10/23/2007 (10:48 am)
In the fps.starter you just hit f5 in-game to bring it up. It's not the best editor in the world though. Just look at whats binded to f5 in the defaults.bind.cs i think?
#4
10/23/2007 (3:58 pm)
Thanks a bunch for the reply. was hoping to get it to work in the tutorial.base but fps.starter works just fine. it may not be the best but its better then nothing as far as i can see.
#5
10/24/2007 (3:06 pm)
The particle editor is not the best in the world, but it is functional -- barely. If you're like me, and you've blown away the default bindings a long time ago, do this to bring up the editor:

bring up the console (hit ~), and type

toggleparticleeditor(1);

that will place it on the screen. I usually go into editor mode first (by hitting F11), then bring up the editor.

When you hit 'save', it dumps out the current particle emitter info (or current particle) in a .cs file in the 'creator' subdirectory under your project root. One thing to remember is that when you hit save, it only saves the current thing you're looking at. Nothign more frustrating than spending hours tweaking both emitter and particle settings, saving the particles, and forgetting to save the emitter.

Happy emitting!
#6
10/24/2007 (4:37 pm)
Once again thanks for the reply and help. Some how i actually managed to get the particle editor and emitters working in Tutorial.base and yes i came across the whole saving problem. of course my way of key binding was through the default.bind area but heck if it works it works. didnt realize the file saved in a different folder which would have helped alot. thanks for the info.