Rigid Collisions
by Nick Gravelyn · in Torque X 2D · 10/22/2007 (12:43 pm) · 3 replies
Is there a way to control the friction or bounciness of objects when using the rigid body collision system? Just curious before I go out of my way to write some components. Thanks.
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#2
10/22/2007 (3:21 pm)
Excellent. Thank you. One more question: why can't I edit collision materials? That makes it really hard to tweak those properties if I have to keep deleting them, making new ones, and setting those new ones.
#3
10/22/2007 (3:42 pm)
"Why" is a hard question to answer. I agree it is kind of annoying. I'll make a note of it as a usability issue.
Torque Owner Dan Maruschak