Help with invisible walls
by Jesse P · in General Discussion · 10/22/2007 (8:26 am) · 8 replies
I need help getting an invisible wall, I've set up a few things that I need to make so the player can't jump over or go up or through them. I just need an invisible wall. I've gone through several forums and tried the suggestions making both an interior (in Constructor) and also a model (in milkshape) with texture NULL and neither works. What am I doing wrong?
Thanks in advance
Thanks in advance
#2
10/22/2007 (9:01 am)
How would I set it to an alpha PNG? brand new at this stuff, thanks
#3
10/22/2007 (9:41 am)
What do you use to create your textures? I use Photoshop and The GiMP, though Paint.Net is pretty nifty for quick work.
#4
10/22/2007 (9:53 am)
I just threw together a pink 256 x 256 png in windows paint named NULL.png
#5
10/22/2007 (9:56 am)
I doubt paint supports transparencys.
#6
10/22/2007 (10:01 am)
I thought the engine simply looked for the name null and didn't render it, so do I need a transparent blank texture?
#7
Good luck.
btw, 'who' suggested this[ NULL bitmap?] would work? What Forum?
10/22/2007 (10:11 am)
Yes, transparent texture is the way to go; that nice 'suggestion'...not this engine, that I've seen.... You'd have to code some functionality to do that....perhaps you're thinking of Half-Life? I think that engine had some beautiful texture vodoo going on. Procedural textures that randomly place tiling textures together to breakup long passages/wallls/etc...light generating textures, lot o cool stuf.Good luck.
btw, 'who' suggested this[ NULL bitmap?] would work? What Forum?
#8
10/22/2007 (10:54 am)
The null suggestion is what I interpreted from reading this but now reading it again it's not the clearest. Also once I do get it to work how would I make it so bullets go through it and don't hit it? If the player shoots it and it hits an invisible wall it will look bad, any suggestions?
Associate David Montgomery-Blake
David MontgomeryBlake