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Transparent Textures in Constructor

by Slasher · in Artist Corner · 10/21/2007 (10:54 pm) · 4 replies

I would like to know how to import a static mesh into Constructor so that it retains its transparency. To be exact, I'm trying to create a building and I'm trying to lay out the windows. I have a window model that when imported into Torque has the transparency as I want it, but when imported into constructor first it is opaque in the game.

Also, if this isn't the appropriate way to create a detailed window could somebody please tell me what is.

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#1
11/25/2007 (4:13 pm)
Bump!

I'm interested in this too...does 1.5.2 even support transparent textures on .dif? All the searching I've done brings back posts that are really old. anyone have more current information?
#2
11/25/2007 (5:31 pm)
No it does not. They aren't even adding it because they feel it causes too many issues with lighting. From my experience, they are right.
#3
12/01/2007 (11:13 pm)
Any suggestions on a workaround?
#4
12/01/2007 (11:28 pm)
Well it is my understanding that you can bake in DTS objects which do in fact support transparency. Additionally there is supposed to be a way to actaully add datablock based objects into it with some sort of marker that will allow you to add such things as windows that can break.