Transparent Textures in Constructor
by Slasher · in Artist Corner · 10/21/2007 (10:54 pm) · 4 replies
I would like to know how to import a static mesh into Constructor so that it retains its transparency. To be exact, I'm trying to create a building and I'm trying to lay out the windows. I have a window model that when imported into Torque has the transparency as I want it, but when imported into constructor first it is opaque in the game.
Also, if this isn't the appropriate way to create a detailed window could somebody please tell me what is.
Also, if this isn't the appropriate way to create a detailed window could somebody please tell me what is.
#2
11/25/2007 (5:31 pm)
No it does not. They aren't even adding it because they feel it causes too many issues with lighting. From my experience, they are right.
#3
12/01/2007 (11:13 pm)
Any suggestions on a workaround?
#4
12/01/2007 (11:28 pm)
Well it is my understanding that you can bake in DTS objects which do in fact support transparency. Additionally there is supposed to be a way to actaully add datablock based objects into it with some sort of marker that will allow you to add such things as windows that can break.
Torque Owner Tim Lang
I'm interested in this too...does 1.5.2 even support transparent textures on .dif? All the searching I've done brings back posts that are really old. anyone have more current information?