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Help! I'm new

by Kristi Sendlewski · in Artist Corner · 10/21/2007 (9:09 pm) · 1 replies

I am just starting to learn the game engine and I am completely stuck. I use 3ds Max 9 and have no clue how to get my max files into the engine. I am using the demo version right now, is that part of the problem? Also I heard there is a plug in somewhere for max I have looked everywhere and can't find it... any and all suggestions/links/words of advice are welcome... Thanks

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#1
10/29/2007 (8:29 am)
@Kristi - You can get the Max 9 exporter plug-in Here

You can find help and documentation for the export process Here

If you meant you are using the demo version of TGE, then that isn't a problem. If you are using a demo of 3DSM, then I don't know if there are issues with using the plug-in (my uneducated guess is probably not).

What you are more or less looking at is modeling an object in Max. Certain rules must be followed: triangulate the mesh, create a proper node hierarchy, add a bounding box, etc. Once that is setup, you'll load the DTS utility to export the model and animation information into a format readable by Torque.

Static models are stored as .dts. Animations are stored in a .dsq. Once you have exported successfully, you have to load the objects up via script.