Game Development Community

Orbiting Camera

by Edward A. Kimsa-Rowntree · in Torque Game Engine Advanced · 10/18/2007 (10:29 am) · 2 replies

The documentation on this is...next to nothing. I'm trying to understand how to set it to orbit mode, and to tell it to orbit the player.

The camera needs to move when the player moves, I still want control of the player say through WASD, but I'd like the camera to move around the player when moving the mouse around.

Is this easy to do using TorqueScript? Are there any code modifications out there made for TGEA?

#1
10/24/2007 (11:04 pm)
Try the Advanced Camera Resource, it might not work Drag and drop anymore for TGEA, but it all in there I'm sure:)
#2
10/25/2007 (4:40 am)
This does not explain how the orbiting camera is meant to work, which is what the question was about ...