Game Development Community

Ball Physics using Rigid Shape class?

by Gustavo Boni · in Torque Game Engine · 10/17/2007 (1:01 pm) · 3 replies

Hey guys,

For a game that is very similar to Baseball, can i use the rigid shape class to simulate the ball?

Thanks in Advance.

#1
10/18/2007 (11:42 am)
Sorry to bump that.

Anyone?
#2
10/19/2007 (3:32 am)
Simple answer...Yes you can.
You may have to make modifications to rigidshape tho. I couldn't find it in a quick search, but there is a resource around here for bouncing rocks. That would be a good place to learn from.
#3
10/19/2007 (3:37 am)
Hey Mike, thank you very much for your help! Thanks a lot!