Polysoup + TGEA 1.0.3
by Andrew Edmonds · in Torque Game Engine Advanced · 10/15/2007 (12:26 am) · 18 replies
Hi all,
I'm having big problems merging the polysoup code with TGEA 1.0.3. I'm trying to merge with a base install of TGEA 1.0.3 and have merged all the code which looks like it needs merging, but still run into a load of compiler errors.
I can post the errors here if that would help but what would be really useful would be if someone could either post an overview of what parts need merging or, even better (but lazier on my part!), if someone who has successfully merged with an unmodified 1.0.3 codebase could post the changed files here.
Any help would be greatly appreciated - thanks..
I'm having big problems merging the polysoup code with TGEA 1.0.3. I'm trying to merge with a base install of TGEA 1.0.3 and have merged all the code which looks like it needs merging, but still run into a load of compiler errors.
I can post the errors here if that would help but what would be really useful would be if someone could either post an overview of what parts need merging or, even better (but lazier on my part!), if someone who has successfully merged with an unmodified 1.0.3 codebase could post the changed files here.
Any help would be greatly appreciated - thanks..
About the author
Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/
#2
Dont make us wait too long ;)
11/12/2007 (4:18 pm)
Im looking forward to seeing this in action :)Dont make us wait too long ;)
#3
11/12/2007 (11:54 pm)
Sorry yeah, having trouble with the merge seeing how there is a bit of code changes from the 1st release...just licked the Atlas terrain so this is next as soon as I can... rough weeks at school right now, Economics and Pro Writing at the same time, Ill get back soon:)
#5
01/29/2008 (7:56 pm)
Anyone been able to merge this for 1.0.3?
#6
01/29/2008 (9:57 pm)
Yes, Just finished mergeing it in without any major problems. Pay carefull attention to tsstatic.cpp as there where some changes from 1.0 to 1.03
#8
@ Metalliandy: Yes, polysoup will be included in the next TGEA update.
01/30/2008 (6:09 pm)
@ Sean: I just sent you an email with the modified Polysoup TGEA files for 1.0.3. So check your junk mail folder :)@ Metalliandy: Yes, polysoup will be included in the next TGEA update.
#9
02/02/2008 (1:01 am)
Would you mind sending me the code as well?
#10
02/05/2008 (11:29 am)
@Stefan: I just tried to email you the files, but the email wouldn't go through. Send me an email through my garagegames profile account and I'll reply and send the files.
#11
02/07/2008 (9:50 am)
@Thomas: Just a heads up. I sent you the files last night.
#12
02/07/2008 (12:47 pm)
It would be beautiful if you would put the current version on the Torque Developer Network
#13
Instructions should be straight forward. Take the TGEA1_0_3Polysoup.zip and replace the corrosponding files in the engine folder. Setup the rest as per the documentation listed there and then compile it.
Everything should work without any issues.
02/07/2008 (1:07 pm)
Went ahead and edited the TDN to include the merged files. You still need the polysoup.zip for the opcode directory.Instructions should be straight forward. Take the TGEA1_0_3Polysoup.zip and replace the corrosponding files in the engine folder. Setup the rest as per the documentation listed there and then compile it.
Everything should work without any issues.
#14
While I was cursing my way through the merging while making changes I had very little understanding of the ramifications of, I was aware of how nice it would be if a 1.5.2 folder was made available by some good Samaritan along with the TGE 1.5 mods.
Is there someone better informed than me that has integrated it into 1.5.2 and could add that integration to the TDN also?
02/07/2008 (2:44 pm)
I did a TGE 1.5.2 integration yesterday digging through the lighting changes and so on between 1.5.0 and 1.5.2. Unfortunately, I don't have a good grasp yet on all the polysoup code is supposed to do and how to test it (or the art assets I want to use to do so), and I also would have to subtract out several mods I've done to 1.5.2. While I was cursing my way through the merging while making changes I had very little understanding of the ramifications of, I was aware of how nice it would be if a 1.5.2 folder was made available by some good Samaritan along with the TGE 1.5 mods.
Is there someone better informed than me that has integrated it into 1.5.2 and could add that integration to the TDN also?
#15
When work easys up abit I can look and see about posting up a 1.5.2 release of it maybe.
02/07/2008 (3:44 pm)
Since the TGEA 1.0.3 ones are posted up.. You may take a look at it and see if you can merge them into your 1.5.2 build of TGE. Alot of it is going to stay the same. I doubt if any changes will be needed beyound just useing winmerg to move it all in togeather.When work easys up abit I can look and see about posting up a 1.5.2 release of it maybe.
#16
I also have files for TGE 1.5.2 if anyone wants them.
Is it easy to put this stuff on TDN?
02/08/2008 (6:35 am)
@Thomas: Did the files I sent help you at all?I also have files for TGE 1.5.2 if anyone wants them.
Is it easy to put this stuff on TDN?
#17
If you need something to test it a quick one would be to use the marker shape. It has no collision/hidden geometry on it, which is an important point. If you try to enable polysoup on something with hidden geometry, such as a collision object, it will crash the instant you check that box.
02/08/2008 (6:46 am)
I merged this with 1.5.2 a couple weeks ago. There are files for 1.5 in the zip on TDN, and they were pretty easy to merge.If you need something to test it a quick one would be to use the marker shape. It has no collision/hidden geometry on it, which is an important point. If you try to enable polysoup on something with hidden geometry, such as a collision object, it will crash the instant you check that box.
#18
02/08/2008 (11:44 am)
The files helped alot Kerry thank you very much.
Torque 3D Owner Bobby Leighton