destroyable walls
by Martin Edmaier · in Torque Game Engine · 08/25/2002 (9:24 am) · 7 replies
Hi guys, it is possible to create destroyable walls.
Thanks a lot.
Thanks a lot.
About the author
#2
08/25/2002 (10:14 am)
lol
#3
Destroyable walls should be most the same as breakable glass. Crimeforce have breaking glass, maybe ask one of the team.
08/25/2002 (10:43 am)
@Ace, good answer, even Fusionreactors are possible, if you have the knowhow ;)Destroyable walls should be most the same as breakable glass. Crimeforce have breaking glass, maybe ask one of the team.
#4
It would take a serious amount of effort to mod the static geometry to something that could be easily deformed.
08/25/2002 (4:19 pm)
I think the only 'easy' way to do it is to use animated DTS objects. But that wouldn't give you 'free-form' destroyable objects. I believe there is also an associated frame rate hit for using a lot of DTS objects.It would take a serious amount of effort to mod the static geometry to something that could be easily deformed.
#5
08/26/2002 (12:46 am)
I suggest that you look at the blowUp function in the shapebase class. There is some code to explode dts shape into smaller pieces (do not remember which function exactly from memory).
#6
08/26/2002 (1:08 am)
yeah a thought on this... but would destoryable terrian be hard? I know there are problems with the lighting etc... but can you make it just get destoryed abit?
#7
08/26/2002 (1:53 am)
You could see how the terrain editor deforms the terrain and see if you can do that in-game i suppose...
Torque Owner Ace