Game Development Community

GG, please, keep BSP support for T2

by Benjamin L. Grauer · in Constructor · 10/11/2007 (2:43 pm) · 21 replies

Summary : Torque 2 is announced to drop dif and all bsp support, with polysoup to replace it.

I've just begun 3d game design (I'm from TGB mostly, I have future projects though) and, without any prior 3d knowledge, I'm easily able to construct entire cities only with constructor. In max, maybe modeling is alike, but texturing UV seems really tedious (while texturing in Ctor is simple), plus there's not preview option for lighting etc.

Maybe on a REALLY advanced project, artists prefer complicated modeling programs for building things, but I assure you that is not the case of everyone here. Anyone can do a map in Ctor, only a few can actually afford a 3d modeling program, and then take the time to understand how it works (in a team, mappers are not necessary modelers).

Plus, BSP seems to be way speeder to render than polysoup and it is not any project that need complicated polysoup everywhere (in fact I think most of them do not).


I felt it was needed to be said, before things are set into stone for T2.
Please keep the ability to use BSP (dif).


-Ben out-
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#21
11/22/2007 (5:38 am)
I think what we need is not to have absolutely BSP support, but a editor (for buildings and like) simple and rapid as a BSP editor(In that i concorde with Magnus and Jaimi=my Constructor Plugins Hero ehehehe ).
Especially for the texturing job... even if Constructor texturing is not so good (or better "not so easy") as the most of the others BSP editors.

Anyway I still hope that before Torque2 will born the ".DIF transparencies not supported" issue will be solved, at least for TGEA.

It's a pity that in so many years GG never got this problem solved...

JoZ
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