Mission load stuck
by Joshua Brown · in General Discussion · 10/08/2007 (4:47 pm) · 4 replies
Hi all. I was messing around with a .mis file in the in game editor. I was moving an object and then saved it and quit. A while later I reloaded it from the Torque demo game, and now it's stuck on the "waiting for server" phase of the loading process. I can quit the game and re-try it, but it always pauses indefinetly on the waiting for server portion.
any ideas as to whats wrong?
-Josh
any ideas as to whats wrong?
-Josh
About the author
#2
This WAS my log file:
*** LOADING MISSION: creator/data/newMission.mis
*** Stage 1 load
*** Stage 2 load
Executing creator/data/newMission.mis.
creator/data/newMission.mis Line: 152 - parse error
>>> Advanced script error report. Line 152.
>>> Some error context, with ## on sides of error halt:
minMass = "0.75";
maxMass = "0.85";
maxTurbulence = "0.1";
turbulenceSpeed = "0.2";
useTurbulence = "0";
numDrops = "1024";
boxWidth = "200";
boxHeight = "100";
};
new InteriorInstance(wierd square) {
## ## canSaveDynamicFields = "1";
position = "21.7765 -243.223 27.8452";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "demo/data/interiors/towers/landtower.dif";
showTerrainInside = "0";
};
new InteriorInstance(Fortress) {
>>> Error report complete.
So I have it fixed by simply removing those objects... but any ideas as to why it was messing up?
-Josh
10/08/2007 (5:39 pm)
Hmph. Something in one of the objects I added did it. I ended up removing most of them because the same problem happened with several of them. ( after I fixed one of them, the same problem happened with a different object the next time I tried to load it.)This WAS my log file:
*** LOADING MISSION: creator/data/newMission.mis
*** Stage 1 load
*** Stage 2 load
Executing creator/data/newMission.mis.
creator/data/newMission.mis Line: 152 - parse error
>>> Advanced script error report. Line 152.
>>> Some error context, with ## on sides of error halt:
minMass = "0.75";
maxMass = "0.85";
maxTurbulence = "0.1";
turbulenceSpeed = "0.2";
useTurbulence = "0";
numDrops = "1024";
boxWidth = "200";
boxHeight = "100";
};
new InteriorInstance(wierd square) {
## ## canSaveDynamicFields = "1";
position = "21.7765 -243.223 27.8452";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "demo/data/interiors/towers/landtower.dif";
showTerrainInside = "0";
};
new InteriorInstance(Fortress) {
>>> Error report complete.
So I have it fixed by simply removing those objects... but any ideas as to why it was messing up?
-Josh
#3
10/08/2007 (6:20 pm)
Don't put spaces in object names. 'weird square' was probably the culprit
#4
I do have one more question though, (new problem)
I have the urban enviroment pack with the pallets and barrels and what not, I put 4 barrels on a pallet and now everytime I run into them TGEA crashes. Is it just overloading the system with collision input?
-Josh
10/08/2007 (7:03 pm)
Ahha. That would do it. :p Thanks guys.I do have one more question though, (new problem)
I have the urban enviroment pack with the pallets and barrels and what not, I put 4 barrels on a pallet and now everytime I run into them TGEA crashes. Is it just overloading the system with collision input?
-Josh
Torque Owner Mike Rowley
Mike Rowley