Game Development Community

Deciding on Level Map

by Viren Thambidorai · in General Discussion · 10/08/2007 (4:39 am) · 4 replies

Hi all

I have a question...it seems silly but will be very important aspect for me to start with......

I have a gamin story in my mind that will occur in downtown of a city.....So how to start building a downtown map and freeze onto it......

After deciding on to a road-map and getting a concept art done,can we change it time and again as per the look and feel in the engine or we freeze the mission area and try to put aesthetic value to the freeze map????


Is there anything specific that I should keep in mind before starting a level map????


Regards.

#1
10/08/2007 (6:34 am)
Perhaps explain what you mean by "freezing" the map. That's where I'm losing you.
#2
10/09/2007 (2:21 am)
Hi David

I mean to say that do we have to modify our level map as per our mission or do have to create a level map and try to adjust our missions onto it???

Secondly,Is there anything specific that I should keep in mind before starting a level map????
#3
10/09/2007 (3:31 am)
Level map? (aren't both the same thing?)

EDIT: I prefer to do some basic layout in max for this though. Then replicate the thing (or just export the model piece by piece) to make the in-game world (aka, level).
#4
10/09/2007 (5:11 am)
It depends on how much work you want to do in script/code.

You can 'freeze' your level map and detail the hell out of it or you can leave it dynamic and add things and remove things as you see fit (all done in script of course). They probably wont have as much detail though.

What do you need?

Remember, the world editor is in-game. This means your game can edit the world even if your not there! You just have to code it to do so.

How much do you like code?