Method when object is created.
by Nathan Bowhay (ESAL) · in Torque Game Engine · 10/05/2007 (12:38 pm) · 0 replies
I know this is a simple question, but I couldn't seem to find an answer.
Is there a method that gets called after the object has been created (both on the server side and client side)?
In the engine right after the object has been created on the client (object exists on the client) I want to call a functions (in engine or C++), that creates a gui object associated with it.
I found ::onSceneAdd, is this what I want, if not when does this get called?
Is there a method that gets called after the object has been created (both on the server side and client side)?
In the engine right after the object has been created on the client (object exists on the client) I want to call a functions (in engine or C++), that creates a gui object associated with it.
I found ::onSceneAdd, is this what I want, if not when does this get called?