Game Development Community

Microphones & Multiple Speakers

by Maxie Antinone · in Technical Issues · 10/04/2007 (10:04 pm) · 1 replies

Hey, I don't really have any experience with Torque yet, (I do have programming experience), and I want to use it for an art project.

I want to do something where, when a player gets near one of many certain points in the game, it activates one of many microphones (and maybe a speaker) somewhere, and the player can then hear things through that microphone (as well as, potentially, a speaker in the same area making noises or being connected to the player's own microphone).

So, I've never actually done anything like this before, and I was wondering if Torque can handle microphone input, or multiple microphones and speakers. If not, is there some way to have Torque send the the data about which device to activate to some external program, or a second computer that controls the speakers? (It will be an installation, in display in one area for a while, so I'm not so worried about making things general for publication purposes)

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#1
11/07/2007 (8:38 am)
TGE 1.5.2 has some nice built-in audio capabilities for ranged audio in the mission, but I do not believe there is out-of-the-box capabilities of microphones. I'm actually not even sure where to start on it since I've never programmed anything that used mic input.