TGE and TGB working together?
by Darin Malcom · in Torque Game Engine · 10/03/2007 (9:03 pm) · 3 replies
I purchased TGE a few years ago, and due to lack of time and a clear game plan I have only done a few of the tutorials. I recently have increased my free time, and have a particular game in mind. However the game is mostly a 2D card game with a small stationary window displaying two characters fighting in 3D. I downloaded the TGB demo, and realized that the 2D elements of the game could be accomplished very easily with TGB. I know anything is possible if I have the source code for TGE and TGB, but I was wondering if anyone has already undertaken the combining of the two to basically create a GUI for TGE in TGB or to drop a small TGE window into a TGB game. Or maybe I would be better off just using the TGE Gui editor. I would appreciate any suggestions or thoughts on the subject.
#2
10/04/2007 (7:34 am)
Thanks for the info. Of course it prompted a couple more questions. When using a DTS model in TGB can you still use DSQ animations, and mount points? Also any chance you know of a tutorial or resource where DTS models are used in TGB.
#3
tdn.garagegames.com/wiki/Torque_2D/T2D_3DShapes
10/04/2007 (7:40 am)
Sorry I answered my own questions with a quick search. If anyone else is looking to accomplish the same thing here is a link to a tutorial on DTS shapes in TGB.tdn.garagegames.com/wiki/Torque_2D/T2D_3DShapes
Associate David Montgomery-Blake
David MontgomeryBlake