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Mac 1.5.1 (INDIE version) + Fish tutorial

by Mark Armitage · in Torque Game Builder · 10/03/2007 (12:23 pm) · 5 replies

I tried the fish tutorial using 1.1.3 and it works fine (until the end with the 1.5.1 features obviously).
[I actually tried it in 1.5.1 first, had problems so tried it in 1.1.3 in case it was me].

I try the same thing in 1.5.1 (it's a 1.5.1 tutorial that I am following from the 1.5.1 documentation), and now I have lots of problems.

The menu title stays as Untitled unless I reload - 1.1.3 puts the proper name in the title bar.

My main problem though is whenever I try to run it (step 4) then I get an error:
Game Startup Error - initializeProject function could not be found.

Considering all I have done is install 1.5.1 and I am following a 1.5.1 tutorial then this seems a bit poor! Not like I am doing anything really odd.

Can anyone enlighten me on how to get it working and why I should be having problems when all I have done is a normal installation?

I'm using a MacBook Pro, 10.4.10, latest patches, loads of disk space, 2MB RAM.

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#1
11/08/2007 (4:14 am)
I'm getting an identical error on a G4 iBook, OS 10.4.8, TGB 1.5.1. No such problem on a G4 powerbook, OS 10.4.7; I successfully went through a couple of tutorials on the Powerbook, saving new levels etc and running them fine. But on the iBook it repeatedly gives errors when opening levels (I've tried a couple of save locations, same error), and invariably gives the "Game Startup Error - initializeProject function could not be found" when trying to run a newly made and saved level.
#2
11/09/2007 (10:23 pm)
I've run into this bug myself a few times too. Has to do with Filenames, more specifically it's going to occur if you have a space inside the parent folder for your project.

So lets say you've got My Torque Games/My Game/project.t2dProj as your directory in the user folder.
You'd have to change the folder path to something like this
MyTorqueGames/MyGame/project.t2dProj or
My_Torque_Games/My_Game/project.t2dProj

I'm sure there are many other types of characters that will prevent your project from opening. Make me curious to see if this would effect a fully built game. Don't exactly want someone downloading my game, and dropping it into a seemingly harmless folder, and discovering it doesn't work.

I'm really not sure if it's ever been reported seeing as the forum search is broken. If we don't end up getting an acknowledgment from GG in this thread, you should probably repost this in the private Bug Reports forum if you have access.
#3
11/09/2007 (10:41 pm)
After messing around with the filenames of built products, it doesn't seem like the finished product is negatively impacted by special characters. Only the project file is I guess. In the meantime, just make sure you name all T2D folders with the old MSDOS style of naming. When you build the game, you can still name it anything you want.
#4
11/13/2007 (12:15 am)
Thanks! That seems to have done the trick. I'll try to post it in the bug reports as you suggest.
#5
12/22/2007 (1:06 pm)
This really should be included with the tutorials. It is and will continue to be a serious problem for new users.