Game Development Community

How to make a radio controled Missile?

by Rik Girbes · in Torque Game Engine · 10/03/2007 (11:25 am) · 4 replies

I have a big missile.

and how do i make it so that on the moment that you fire it, the screen
will change into the screen of the missile and you can control the missile
to the place where you want it to be destroyet.

but the normal character still stays where he is.


thanks,
Rik Girbes

#1
10/03/2007 (12:13 pm)
Do a search for setControlObject to find the syntax to use. I believe that was it.
#2
10/03/2007 (9:28 pm)
The projectile would need to be a controllable object for that to work, like a player or a vehicle. Or you could code your own controllable projectile - probably better to do that as using a player/vehicle object for a projectile is a lot of overhead.
#3
10/04/2007 (4:58 am)
Thanks.
#4
10/04/2007 (6:42 am)
Good call Tim. I was making the assumption that he was doing that. While it would be a cool effect to switch from one bullet to the next in machine-gun spray, that would be overkill.

I also wasn't thinking missile as in a rocket launcher, but as a missile that you trigger. So as soon as you flip the launch switch, it would switch to the missile view and show it hit its target.

I've been playing too many adventure games, it seems.