Game Development Community

Problems with latest exporter

by dArchitect · in Artist Corner · 10/03/2007 (8:24 am) · 2 replies

Has anyone run into this situation? I export my model and I get (what I call) exploded triangles originating from a center point. I am using Lightwave 8.0. I take my model apart and export it piece by piece. I get a couple of pieces to show up without an issue in Torque Constructor. As I add more pieces the mess starts. The model starts out as quads and is later Tripled. I thought it might have something to do with the Double-sided and Smoothing choices but it doesn't.

#1
10/03/2007 (11:23 am)
Hi David. yes, i've experienced that. not in constructor, but with showtool pro on a .DTS shape. I went back to the model, triangulated it, merged all points and *then* exported it. the problem went away. I didn't try seperating the model into it's different layers/parts (because previously that did seem to cause the exploding triangle problem)... so i just steamed ahead with a multilevel model.

if you're using double sided materials, DON'T. allegedly Torque (and many other game engines) don't like it.
if there are double side materials in your models, you should try to CUT+PASTE+FLIP the normals (i believe).

using 8.5 myself.
good luck..
#2
10/03/2007 (12:17 pm)
I did find that double-sided was part of my problem so I got rid of it on all the parts and Flipped whatever part needed flipping. While I didn't merge any of the point because they are already merged, I'll do it anyways and see if there happens.

Thanks